This page is a stitched-together project log drawn from the broader build sprint shaping the current moebis site. It captures the milestones that materially changed publishing, chat, media, automation, navigation, project tools, performance, and the public reading experience.
The current release window now runs through October 13, 2026: site foundation, grounded live chat, block-based publishing and search, native analytics, social sharing and identity SEO, resilient social feeds with proactive outage alerts, interactive project launches, optimized media, accessibility coverage, CI verification, architecture boundaries, deeper admin metrics, production server hardening, crawler-safe post discovery, and a shared profile portrait with an accessible CONNECT-state signal animation.
Reaction shader and live motion controls join the lab, alongside accessible keyboard search, safer shader resource handling, patched editor dependencies, and aligned production build delivery.
Gummy Bear joins the interactive lab with soft-body candy physics, translucent shading, five candy options including Clear, and responsive play controls.
Water World adds improved water optics, original Blender props, stronger impacts, and refined touch interaction. Gummy Bear receives a black studio thumbnail with translucent multicolor candy lettering.
Cyclone expands Shader Lab with a swirling violet funnel, alongside patched image processing, safer generated-build cleanup, and consolidated project guidance.
Three.js r186 powers Gummy Bear, Water World and Capybara SK8R. More responsive skating, clearer gameplay graphics and shorter shader tiles join today’s Cyclone shader and reliability updates.
Cinderwake side-scrolling combat now brings a persistent six-weapon campaign to the project lab, with Drones, stable anytime upgrades, evolving ship hardware, first-impact projectiles, five adaptive electronic themes and deeper spatial effects.
Cinderwake plasma bombs now drift from physical ship and Drone muzzles before proximity-fused novas, while four paid escorts follow preferred one-weapon roles and older campaigns migrate through schema 6 with one-time refunds.
Liquid Glass expands Shader Lab to 19 backgrounds with flowing blue-violet reflective rings, alongside Cinderwake v1.0.0 hull evolution, combat progression and a versioned flight log.
God's Eye View joins Projects with a credited planet explorer, persistent fullscreen, protected provider settings and a PostgreSQL cache shared across visitors.
The Bolt lightning shader expands the Projects hero to 20 backgrounds, with blue-white branching light and rippled water reflections. The build log also now includes the shipped iPhone Duo interactive project.
Hand Atlas joins Projects as a peelable 3D hand for exploring hand pain, with webcam hand tracking that mirrors your hand, and the Projects page now plays the Moebis Sizzle reel.
X Log refreshes now run only on the production service, so new posts and replies keep their daily update.
Gummy Bear, Water World and Particle Sim now run on real-time GPU particle physics: squishable candy, a pool of real particle water and a 320,000-particle playground.
The homepage now features the Cyclops product film, an interactive particle logo beside the introduction, and compact text and voice chat in About.